Monthly archive for October2013

The Porridge Isn’t Too Hot or Cold! An Indie Game for Deep and Casual Gamers

The Porridge Isn’t Too Hot or Cold! An Indie Game for Deep and Casual Gamers

Some of my fondest memories with video games are as a kid meandering through the world of Chrono Trigger and getting to know its characters in a way that almost made them real. In some ways it was like a good book that I couldn’t put down, but in a more visual, audible, and interactive way (though books will always have a treasured place in my life too). That lens is focusing our efforts today and challenging us to think about how indie games can be an immersive experience or a casual hobby.

Our goal, though it seems difficult to surmount right now, is to build something that enables some players to pick up the game and quickly enjoy a few rounds in 5-10 minute increments, while also catering to those who want to more deeply engage in gameplay for longer periods at a time. That’s led us toward an…

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Forming the Business Entity Behind our Indie Game

Forming the Business Entity Behind our Indie Game

We’re two guys working on our first game, and since we don’t have the chops to build some ┬ákiller game art and mood-setting music we’re planning to pay someone else who can. That immediately adds a level of complexity to what we’re doing though, because previous to that our only real “expense” was labor.

Add on things like a license for Unity 3D Pro, various add-on components we’re planning to use, and the eventual spend on marketing the existence our game and the problem solidifies. Claiming those expenses on taxes has to be associated with a business entity, and since we’ll be entering into contracts with contractors and other companies it makes sense for us to try to limit liability to whatever assets the business controls.

Here are the business entities we considered:

Sole Proprietorship – won’t work because both of us are responsible for half the liability and will…

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